Markus Rosse
- Education:
- Bachelor of Arts in Game Design, graduated from Zurich University of the Arts in 2014
- Bachelor of Arts in Animation (1 Semester) at Hochschule Luzern - Design & Kunst
- Physics laboratory assistant apprenticeship at Paul Scherrer Institute
- Speciality:
- Game Design, Animation, Illustration, Pixelart, Programming
- Tools:
- Clip Studio Paint, Adobe Photoshop, Illustrator, After Effects, Premiere, InDesign
- Blender, Autodesk Maya, 3ds Max
- SmithMicro Anime Studio Pro, Esoteric Software Spine, BrashMonkey Spriter
- Unity, Scirra Construct 2, Yoyogames GameMaker, Renpy
- Programming:
Contact
Portfolios
Projects
Truth Invoked
- Mystery Suspense Visual Novel (Release: Summer 2017) (Writing, Graphics, Scripting)
- Story-driven Escape-Room game, but instead of solving puzzles you escape by outsmarting NPCs in minigames.
- More informations
- Gameplay Video
KayaKING
SuperAirSlam
X-Giranimation
Cosmic Vagabond
Elarooh
Scientific Mischief
ButtonUp
- colorful puzzle game best played with a pen (Game Design, Graphics, Programming)
- Gameplay Video
Rescue Haste
Barrel Rumble
- puzzle-skill-hybrid game (Game Design, Graphics, Programming)
- Gameplay Video
The Tower
- isometric puzzle game with level editor (Game Design, Graphics, Programming)
- Gameplay Video
Common Nonsense
- implicit procedural story generator (Graphics, Programming)
S.O.N.E.T.
- procedural shoot em' up, River Raid Atari 2600 Clone (Redesign, Graphics, Programming)